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Eve of War: Progression.

The final works for this project are put into a Showreel: https://www.youtube.com/watch?v=33pyOVURS9w&t=6s

A finalised early version of Sin, the Succubus.
This is one of the characters named 'Sin', a medusa inspired demoness who is a fast fighter, with some good grapple attacks with her serpentine limbs.
A few small alterations were made since this image.

A finalised early version of Sin, the Succubus.
This is one of the characters named 'Sin', a medusa inspired demoness who is a fast fighter, with some good grapple attacks with her serpentine limbs.
A few small alterations were made since this image.

Here shows the small, but vital changes made to my Sin character.

Here shows the small, but vital changes made to my Sin character.

A design sheet showing Sin in front and back view, plus her outfit would fit around her back.

A design sheet showing Sin in front and back view, plus her outfit would fit around her back.

Final stage designs of my Behemoth character.  I went for the second one in the end, but that too got modified.

Final stage designs of my Behemoth character. I went for the second one in the end, but that too got modified.

A body design for Adam using the 'somatotypes' method.

A body design for Adam using the 'somatotypes' method.

A body design for Eve using the 'somatotypes' method (blonde hair).

A body design for Eve using the 'somatotypes' method (blonde hair).

A body design for Eve using the 'somatotypes' method. (red hair).

A body design for Eve using the 'somatotypes' method. (red hair).

A body design for Eve using the 'somatotypes' method (brown hair).

A body design for Eve using the 'somatotypes' method (brown hair).

During the early stages of this project, Eve was originally going to be armed with a weapon and a shield.
These were some light armour and sword designs I came up with.  I later decided to not to go this direction.

During the early stages of this project, Eve was originally going to be armed with a weapon and a shield.
These were some light armour and sword designs I came up with. I later decided to not to go this direction.

During the early stages of this project, Eve was originally going to be armed with a weapon and a shield.
Eve having weapons eventually got scrapped, to be replaced with her having superhuman powers instead.

During the early stages of this project, Eve was originally going to be armed with a weapon and a shield.
Eve having weapons eventually got scrapped, to be replaced with her having superhuman powers instead.

The final versions of the gauges for my game design project.

The final versions of the gauges for my game design project.

A list of changes I wanted to do for my version of Eve shown in her stats screen.  Just a few things that bothered me, so I went back and altered bits.

A list of changes I wanted to do for my version of Eve shown in her stats screen. Just a few things that bothered me, so I went back and altered bits.

The final version of Eve.

The final version of Eve.

A model-sheet of my character version of Eve.
Credit to the use of textures:-
Free Texture, Snake Skin by DesignBeep.
Free Texture, Scratched Metal (Scratches ii) by Smashing HUB.

A model-sheet of my character version of Eve.
Credit to the use of textures:-
Free Texture, Snake Skin by DesignBeep.
Free Texture, Scratched Metal (Scratches ii) by Smashing HUB.

This is the stage set in Hell. Here the Demon-Lord is not blurred out, as done so with the final version.  I used a blur so the foreground characters and HUD(s) would stand out.

This is the stage set in Hell. Here the Demon-Lord is not blurred out, as done so with the final version. I used a blur so the foreground characters and HUD(s) would stand out.